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奇幻修士會 Thaumaturgic Discipline Society
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Sat Feb 28, 2009 9:28 pm Post subject: [News] nWoD第七套設定:Geist : the Sin-Eaters |
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今年八月上市。頭上有鑰匙... 意思是...?
p.s. 3/1~3/2 white wolf官網要整個砍掉重練,關閉兩日。 _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応) |
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Fri Mar 13, 2009 3:12 pm Post subject: |
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公元前44年 3月15日,朱利安凱薩遇刺身亡,自此這個日子就與死亡預兆相連結。
White Wolf官網今日公佈了下一套黑暗世界遊戲的全名:
Geist: The Sin-Eaters
同樣與死後人生有關主題在過去有Wraith: the Oblivion與Orpheus,
兩套都是我個人非常喜歡的作品,有興趣的朋友可以到DrivethruRPG購得電子書,本週打八折。
白色情人節?這也是另一種形式的去死去死團啊。XD
--
今天還是13號星期五呢,科科 _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応) |
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Mon Jun 08, 2009 3:01 pm Post subject: |
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近日消息匯整
1. Geist的主題
一言以蔽之就是:死亡。就目前所得的資料看來Geist比較像Orpheus而非Wraith,
玩家扮演的Sin-eater是介於生死之間的角色(有瀕死經驗 ?能跟鬼魂溝通的人?),
鬼故事主題也在人間而非冥界展開。
2. 官網論壇有獎徵文,獎品是DrivethruRPG禮卷。
題目:如果你死了,但只是暫時的,這經驗將如何影響你的人生?
論壇上已有不少"真實的"瀕死經驗文,真是大開眼界。
3. 6/20日(週六)登場的Free RPG Day,活動將發放免費的Geist入門小冊。
內容包含完整的冒險、預設人物以及ST主持一場四小時遊戲所需的資料。
這種好康當然要去搶囉!參與店家如下(北美&國際):
無論如何,屆時官網也會公佈免費PDF試玩。 _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応)
Last edited by Gerbil on Sun Jun 28, 2009 3:32 pm; edited 1 time in total |
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Sun Jun 21, 2009 1:01 pm Post subject: |
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因應FREE RPG DAY出現的Geist 試玩:The Return of Mr. Monster
有人整理了內容囉~ (以下轉自rpgnet,作者weaponofchoice)
Geist故事的主城市是紐約。
Folk who suffered near death - or deathlike experiences and came back changed. Fused with a shade known as a Geist - so part human and part something else.
How they react to this varies:
Advocate - those who finish the unfinished business of the dead.
Bonepickers - those who use their spooky new powers for personal gain.
Celebrant - those who live life to the fullest having tasted death.
Gatekeeper - those who watch the boundary between the living and the dead. Haunters by the sound of it.
Mourners - a philosophy that life and death are simply different ways of encountering the world.
Necromancers - those who seek greater knowledge and wisdom in the lands of the dead.
Pilgrim - those who realise that a life free from regret will save them from lingering with unfinished business in the living world. They seek to live a fulfilled and accomplished existence.
Reaper - those who 'do what they can to make the world a better place, bringing death to those who don't deserve to live any more.'
Thresholds
The manner in which a Sin-Eater died is important and marks them. The Geist which they are connected/partnered/infested with is usually one that died in a similar fashion.
The Torn, death by Violence
The Silent, death by Deprivation
The Prey, death by Nature
The Stricken, death by Sickness
The Forgotten, Death by Chance
The manner of the death influences which Keys a Sin-Eater possesses:
The Elemental Keys:
- Grave-Dirt Key
- Cold Wind Key
- Pyre Flame Key
- Tear Stained Key
(Elemental powers as manifested through a lens of death and decay)
The Industrial Key
- Influence over machines
The Passion Key
- Influence over emotions
The Phantasmal Key
- Illusions tinged with pain and insanity
The Primeval Key
- Influence in the world of nature and animals. Includes animalistic behaviour and traits.
The Stillness Key
- Powers of stealth and dulling the senses of others
The Stigmata Key
- The use of blood and sacrifice to control and dominate spirits and the spirit world.
Synergy is the equvilant of Clarity representing the delicate balance between Sin-Eater and Geist.
The power that fuels the Sin-Eater's powers is called Plasm and can be used to heal oneself also. It can be gained by use of Virtues and Vices and also by devouring the ghosts of the dead.
The Keys are connected to the Thresholds (the manner of death)
The Torn, death by Violence
Chosen of the Red horseman have an affinity for Stigmatic and Passionate effects
The Silent, death by Deprivation
Chosen of the Black Horseman have an affinity for Stillness and Cold Wind
The Prey, death by Nature
Chosen of the Pale horseman have an affinity for Primeval and Grave Dirt keys
The Stricken, death by Sickness
Chosen of the White horseman have an affinity for Phantasm and Tears manifestations
The Forgotten, Death by Chance
Chosen of the Gray horseman have an affinity for Industrial and Pyre effects
Mementos (Verbatim)
Certain items are infused by deathly energies. The blood-stained veil of a murdered bride or a forgotten toy, thrown from the wreckage of a five car pileup. Sin-Eaters treaure these artifacts quite highly, wearing them as badges of honour, shamic totems of power or simply deathly 'bling.'
At their most common, they are simply charms that augment a Sin-Eater's abilities slightly. Other items, however hold great power all their own. These items, called Memorabilia by the Bound, are legendary objects even among mortals, like the silken cape buried with Bela Lugosi or a saint's reliquary.
Each Sin-Eater has at least one memento, known as a keystone. Each keystone is different and the form it takes bears direct signifigance tot he history of the geist, even if the geist can't remember exactly why that might be. The waterlogged specter of a geist, dripping with seaweed, might not remember why its keystone is a polished ivory tusk, but that in no way diminishes the power of the memento. Only the keystone mementos of geists that have been defeated and destroyed can be stolen, traded or lost.
Plasm
The deathly power that fuels a Sin-Eater's powers is called plasm. It can be used to activate manifestations, resist toxins, and temporarily staunch wounds that would otherwise be incapacitating.
Resisting Toxins: As long as a Sin-Eater has at least 1 plasm in his system, he gains a bonus equal to his Psyche score to resist poisons and other toxins.
Domains of the Bound
Though Sin-Eaters are still undoubted creatures of the mundane world, they may find themselves drawn into the lands of the dead for any number of reasons. Like Inanna's trip to the underworld to save Eurydice, there is always a price to be paid for passing into the Low Places.
The Underworld is a terrible and beautiful place, full of pain and wonder in equal measure. While some Sin-Eaters brave the stygian depths to make deals with ancient, enigmatic shades and darker things, others see it as their calling to act as guardians of the gates that lead into the Underworld, blocking passage from both sides.
On the other hand, the realm of Twilight is a state of being more than a physical place, coexisting slightly out of the material. Twilight creatures and objects are the shadows of physical reality, but the physical still remains (or did at one time). One doesn't travel to Twilight; it's always there, but you just might not be able to see it. Twilight is simply another layer of reality, just beneath what we know. _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応) |
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Sun Jun 28, 2009 3:41 pm Post subject: |
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慶祝一下,剛剛收到了熱騰騰/FREE RPG DAY的Geist Quickstart~~
官網的Geist: the sin-eater的試玩版也可以下載囉~
正式封面也出現了:
that's just sexy!  _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応) |
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Gerbil the religious

Joined: 13 Dec 2005 Posts: 69
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Posted: Thu Aug 06, 2009 3:59 pm Post subject: |
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官網Geist主頁上線了。
DrivethruRPG放了一個新的Geist用SAS,免費的,不過只有一幕。
Dem Bones
同樣是免費的Geist用SAS,也只有一幕,7頁。
The House Always Wins _________________ 型番 Mongolian gerbil(Meriones unguiculatus)
刃 自動伸長性硬質象牙質製 (取り替え不用)
消費エネルギー 10g/day(ヒマワリや市販の小動物用飼料に対応) |
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